May 2008 Archives
Why do you need to learn about materials in Papervision3D? Take a sphere for example: How do you determine whether the sphere is a globe, an eye, or a basketball? You only know by which material is mapped to the sphere.
This article will cover the basics of the materials available through Papervision3D and teach you how to add materials to Planes. Let's get started, we’ve got a lot of “material” to cover:
In the last installment of Anatomy of an Enterprise Flex RIA, we worked on building the Flex view. In this installment we're going to continue looking into the Flex view by examining the search tools in our application.
I had the great opportunity on Friday to chat with Mitch Grasso, CEO and co-founder of SlideRocket. Mitch gave me a great deal of insight into the history of SlideRocket, their current development, and where he sees SlideRocket heading in the future. I did my best to get all of the questions answered that you guys requested.
Also, this article includes some invites if you hurry...
In LFFS - 9,we included a "homework" assignment in the form of a non-functioning calculator with the hopes that those new to Flex may learn from attempting to get it to work. After I came up with a solution, it was code-reviewed by Adam, and a few changes were made in order to comply with best practices. We've included the source code for both, but we will be focusing our attention on the revised version as we go through an explanation of the code step by step.
Tomorrow afternoon I am going to be having a chat with a few of the guys from SlideRocket. If you aren't familiar with it - SlideRocket is a Flash/Flex based RIA that really does online presentation creation and delivery right. They are currently in private beta. Let me know if there are any questions that you would like me to ask.
In the last tutorial, I examined some additional techniques for querying an existing database. Today I want to explain how you create a database and create a table inside of that database.. If you are good with SQL and have followed along with this series, this concept will work as expected.
In our last installment, we briefly introduced the MXML language. We learned that all MXML tags are used as a sort of "short hand" representation of ActionScript code in Flex applications. This time, we continue to look at MXML and it's role as a helpful tool within the Flex programming environment.
All of the material in this article involving code, and indeed all code examples so far in the series, have been written using Flex Builder 3.0. It's worth noting that although we haven't yet devoted an entire installment to the use of Flex Builder, (we will very soon), those new to Flex and wishing to learn more should definitely head straight to the Adobe product downloads page and grab their free 60 day trial. Flex Builder is as good as it gets as far as I. D. E. s are concerned, and a great way to learn programming is to start messing around with code to try to get things to happen. On that note, we've included a sample application for you to experiment with, but more on that later.